This is why Vision Pro gives us a breathtaking view of how a “4K screen” can be displayed without any reference to its size (the actual resolution of this virtual screen (depending on how large you want your display to be). But 60 ppd is not that far from the average person's visual acuity, so that doesn't really matter to me personally.
Based on Apple's 23 million pixel statistic, the Vision Pro's resolution could be around 3,280 x 3,508 pixels per eye, or a total resolution of up to 6,560 x 3,508 pixels. It's mega.
Did you know there's something even more amazing? Apple Vision Pro's passthrough, or actual view of your surroundings, isn't complete garbage. GoPro doesn't do well in low light. Cell phone video is still 95% poor in low light. Meta Quest 3's passthrough is terrible no matter how you look at it, even though it's the best thing Meta has made. The Vision Pro isn't really like that, and the amount of cleverness that went into it is probably surprising.
Vision Pro's external camera must provide image data at 90 fps. The more frames per second required, the harder it is for the camera to operate in low light. Admittedly, the pass-through doesn't look as good in Marques's moodily lit living room as it does in his Brownlee clinical studio, but even in his Stern's more empathetic kitchen footage, it doesn't look too bad.
Apple's engineers deserve all the praise they can get. This would be hard enough to achieve even with her DSLR mounted on the front of the Vision Pro.
The fun is in the competition, says Tim.
But in classic Apple fashion, the company hasn't embraced the fun of Vision Pro. Desperate to convince us that this headset has little to do with “VR headsets” like the Meta Quest 3 and Quest Pro, we believe it is, and is, the best VR headset. You are robbed of a large part of the experience you should be having. ever made.
There aren't any great VR game titles made for the Quest 3 or PSVR 2 announced yet, and there's not even a Netflix app. “Our members can now enjoy Netflix in their web browser on Vision Pro just like they watch Netflix on their Mac,” said a Netflix spokesperson.
Then there's Apple's obsession with premium hardware. The core materials are aluminum, magnesium alloy, and glass, making it up to 26% heavier than the Meta Quest 3. This doesn't include the 300+ gram cabled battery you'll be storing in your back. Apple doesn't want you to think about it before checking out.
It's as if Apple wants us to believe that this hardware is timeless and won't be worthy of a technology heritage museum in five years or so.
In fact, people wear MetaQuest to perform fitness activities. However, John Gruber bold fireball Vision Pro doesn't seem to work. “Vision Pro has no fitness marketing angle,” he wrote. “It's simply too heavy. No one wants to work hard with a 650g device strapped to their face. Someday Apple will make his Vision headset that's fit for fitness. This Vision Pro isn't that. .”
What is left for us? Apple's vision for Vision Pro is narrow and prescriptive. Because Apple wants to make a concrete leap forward, not as a continuation of its current VR hardware, but as a sign of a departure from it. That makes sense, considering Meta is losing billions of dollars in the VR sector. But it's not yet clear whether there's enough information here to break through the glass hole of die-hard, wealthy Apple fans and into the homes of ordinary people.
But that's just Generation One. And do we still want it? It's definitely unique in the technology industry today. How else do you monitor reconstituted pasta?