An anonymous reader cites a TechCrunch report. Dropout's Dungeons & Dragons real-life play show, Dimension 20, is coming very close to selling out the 19,000-seat venue just hours after tickets went on general sale. To the uninitiated, it may seem silly to go to a large sports arena and watch people play D&D. One Redditor wrote, “This is mind-boggling. When I was playing D&D in the early 80s, I couldn't believe there was a future where people would watch D&D live at Madison Square Garden. I don't understand it.'' It's certainly weird, but fun. But at this monumental moment for the actual theatrical genre, the victory was overshadowed by the greatest frustration that unites sports, music, and today's D&D fans. Ticketmaster. Federal Trade Commission Chair Lina Khan said amid the Taylor Swift and Ticketmaster scandal that the company's failures “turned more Gen Zers into anti-monopolists overnight than anything else.” Told. [she] It could have been done. ”
In the case of Taylor Swift's Elas Tour, fans were upset because demand was so high that Ticketmaster's system couldn't handle the traffic. In the case of Dimension 20, the culprit is Ticketmaster's dynamic pricing. The more people try to buy tickets, the more the ticket price goes up. About an hour after Madison Square Garden tickets went on sale, a few dozen Upper Bowl tickets remained for $800. After three hours, these tickets cost about $330, which is still a lot of money. “When I went to the advance sale, the worst ticket was over $500. I thought it was a scalper, and in today's actual sale, the ticket for the lower bowl would be the regular price of $2,000!? Dropout. I know they haven't set the price, but that's wow “a lot of cash,” the Redditor posted. And, as one commenter astutely pointed out, thanks to dynamic pricing, Ticketmaster itself is actually a scalper. Of course, Dimension 20 fans are not happy, especially since the show's content is overtly anti-capitalist. Despite the pricing debacle, the demand for the show bodes well for both actual theater programming and the creator economy as a whole.